Computer animation

Computer animation     
2D animation
         Definition:
"The creation of moving pictures in a two-dimensional environment, such as through "traditional" cel animation or in computerized animation software. This is done by sequencing consecutive images, or "frames", that simulate motion by each image showing the next in a gradual progression of steps. The eye can be "fooled" into perceiving motion when these consecutive images are shown at a rate of 24 frames per second or faster."




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Flash
  Definition:
"A Flash animation or Flash cartoon is an animated film which is created using Adobe Flash or similar animation software and often distributed in the .swf file format."

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Powerpoint
       Definition:
"In PowerPoint, OpenOffice Impress and other presentation software, animations are visual effects applied to individual items on the slide such as graphics, titles or bullet points. Animations are different than transitions, which are the movements of the whole slide."
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3D animation
 Definition:
"Animating objects that appear in a three-dimensional space. They can be rotated and moved like real objects. 3D animation is at the heart of games and virtual reality, but it may also be used in presentation graphics to add flair to the visuals."
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Cel-shaded
      Definition:
"Cel-shaded animation (also called "cel-shading", "cell-shading", or "toon shading") is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon. It is a relatively recent addition to computer graphics, most commonly turning up in console video games. Though the end result of cel-shading has a very simplistic feel like that of hand-drawn animation, the process is complex."
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Crowd
      definition
"Crowd simulation is the process of simulating the movement of a large number of entities or characters, now often appearing in 3D computer graphics for film. While simulating these crowds, observed human behavior interaction is taken into account, to replicate the collective behavior"
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Morph target
 Definition:
"Morph target animation (or per-vertex animation) is a method of 3D computer animation that is sometimes used as an alternative to skeletal animation. Morph target animation is stored as a series of vertex positions. In each keyframe of the animation, the vertices are moved to a different position."

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Motion capture
    Definition:
"Motion capture, motion tracking, or mocap are terms used to describe the process of recording movement of one or more objects or persons. It is used in military, entertainment, sports, and medical applications, and for validation of computer vision[1] and robotics. In filmmaking, and games, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture."




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         Ø    Source : http://encyclopedia2.thefreedictionary.com/Motion-capture




Non-photorealistic rendering
      Definition:
"Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. In contrast to traditional computer graphics, which has focused on photorealism, NPR is inspired by artistic styles such as painting, drawing, technical illustration, and animated cartoons."


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Skeletal
      Definition:
"Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.While this technique is often used to animate humans or more generally for organic modeling, it only serves to make the animation process more intuitive and the same technique can be used to control the deformation of any object — a spoon, a building, or a galaxy."

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